想法 Shapeflow
Generalization of Tetris: A strategic game with a variety of morphing shapes flowing through topological holes (like digestive tract) with increasing variety and speed, and complementaries (like matching Tetris bricks) that interact to break down into smaller ones, and a global goal to sustain their flow from clogging the system.
想法 Movable Frame Tetris
Instead of moving the falling brick, move the entire tetris frame in the rain of tetris parts; make the frame walls semi-permeable sometimes, and emulate life form eating bricks, and medical interventions to alleviate clogging.
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Andrew Steele的新書《不老》(Ageless)
“我們時代最重要的生物醫學問題背後的科學指南:爲什麼我們會變老,以及我們如何能夠阻止它。”《不老》帶我們進入醫學前沿,科學家正在研究人體的各個方面:DNA,線粒體,幹細胞,免疫系統,甚至是“衰老的基因”,已經幫助動物享有了十倍的壽命增長,在不遠的未來,可能找到阻止我們自己身體衰退的治療方法。
我認爲Shapeflow的想法可能具有強大的解釋力和影響力,尤其是如果我們設計遊戲的話,我們稱之爲“ Body” -您(作爲攝取物質(例如,遊戲玩家))所經過的這種結構是隨着時間的流逝而生病或堵塞的人體,而您作爲目標的目標要成功地通過代謝途徑網絡。玩此類遊戲的孩子(或也許是AlphaZeros)可能會設計出許多我們不知道的策略……而且,沒有欺騙,親愛的AI –遍歷所有必要的部分,可以獲得加分,因此,不會突然將遊戲化的人體轉變爲拓撲甜甜圈。
I think, the idea of Shapeflow may have great explanatory power and potential for impact, especially, if we devise a game -- let's call it "Body" -- where this structure that you (as ingested substance (say, game player)) is travelling through, is a human body that is getting sick or clogged over time, and your target, as a substance, is to go successfully through that network of metabolic pathways. Kids (or maybe AlphaZeros) playing such games might devise many strategies that we do not know of... and, no cheating, dear AI -- with going through all the necessary parts, where you get extra points -- so, that you wouldn't suddenly convert the gamified human body into a topological doughnut.
//如果我們設計一款遊戲-我們將其稱爲“身體”-您(作爲攝入物質(例如,遊戲玩家)正在經歷的這種結構)會隨着時間的流逝而生病或阻塞,作爲目標,您的目標是成功地通過新陳代謝途徑網絡。 //
哦,喜歡它!在我的MUTANTU書中,讀者可笑地探索了人體內部,例如血管和腸子(我的漫畫發生的地方!):)
// if we devise a game -- let's call it "Body" -- where this structure that you (as ingested substance (say, game player)) is travelling through, is a human body that is getting sick or clogged over time, and your target, as a substance, is to go successfully through that network of metabolic pathways. //
oh, love it! in my MUTANTU book, the readers comically explore the inside of the body, like blood vessels and intestines (where the action of my comics happens!) :)
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正如您可能認爲這是一門藝術,通過人體作爲遊戲世界將具有很高的教育水平(我的意思是:“高度”),這可能會使孩子們對在做一些關於人體的事情上充滿信心。例如,如果遊戲具有特殊的額外工具,例如您在超級馬里奧兄弟公司中收集大蘑菇的工具,給予額外的權力來通過某些路徑移動,疏通擁擠的動脈,並讓祖母再次看到世界而不會視力忽明忽暗,或者得到超級槍支,可以直通或修復某些路徑...該遊戲可能非常有趣(且具有教育意義!**)。但是,我應該鼓勵轉到Shapeflow頁面,並提供進一步的評論,因爲該主題似乎比較籠統。 ;)
As much as you may think this is an art, going through a human body as a game world would be highly (I mean it: highly) educational, that could result in kids gaining confidence in actually doing something about human bodies. For example, if the game had special extra tools, like what you collect a big mushroom in Super Mario Bros, giving extra powers to move through certain pathways, unclogging congested arteries, and letting grandmother see the world again without flickering eyesight, or getting a super gun, that allows to cut through, or fix certain pathways... That game could be so fun (and educational!) to play. But I should encourage moving to Shapeflow page with further comments, as this topic is more general it seems. ;)